I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. Jens was the perfect person to take over leading it, and I wanted to try to do new things. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.Ī relatively long time ago, I decided to step down from Minecraft development. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. I don’t see myself as a real game developer. As such, the game creator posted a letter into his personal site and on pastebin: From an indie game, Minecraft rose to fame as it became a mainstream hit, being downloaded over 100 million times on the PC alone, and is a online chart-topper on XBox, Apple and Android platforms.Īs Microsoft bought the Minecraft licenses, from the game itself to licensing and other rights necessary, it won’t be bringing in the game’s creator, Markus “Notch” Persson, into the fold. Mojang is the maker of Minecraft, a massively popular game which lets users create their own virtual worlds. Microsoft is set to buy Stockholm-based game company Mojang for a staggering 2.5 billion dollars.